Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
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@@ -294,6 +294,7 @@
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#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
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#undef SDL_VIDEO_RENDER_D3D
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#undef SDL_VIDEO_RENDER_D3D11
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#undef SDL_VIDEO_RENDER_OGL
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#undef SDL_VIDEO_RENDER_OGL_ES
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#undef SDL_VIDEO_RENDER_OGL_ES2
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