Refactored GameInput initialization

This commit is contained in:
Sam Lantinga committed 2025-02-12 13:02:15 -08:00
1 parent 706de78a9e
commit 1b35ca9c32
8 files changed
+158 -50

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+2
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@@ -336,6 +336,7 @@
<ClInclude Include="..\..\src\camera\SDL_camera_c.h" />
<ClInclude Include="..\..\src\camera\SDL_syscamera.h" />
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h" />
<ClInclude Include="..\..\src\core\windows\SDL_hid.h" />
<ClInclude Include="..\..\src\core\windows\SDL_immdevice.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
@@ -538,6 +539,7 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+9
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@@ -486,6 +486,12 @@
<ClInclude Include="..\..\src\audio\SDL_audioresample.h">
<Filter>audio</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
<Filter>core\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h">
<Filter>core\windows</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_hid.h">
<Filter>core\windows</Filter>
</ClInclude>
@@ -1028,6 +1034,9 @@
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.c">
<Filter>core\windows</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
<Filter>core\windows</Filter>
</ClCompile>