Sync SDL2 wiki -> header

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SDL Wiki Bot committed 2024-05-09 03:46:31 +00:00
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@@ -149,18 +149,11 @@ typedef Uint16 SDL_AudioFormat;
/* @} *//* Audio flags */
/**
* This function is called when the audio device needs more data.
* This function is called when the audio device needs more data.
*
* \param userdata An application-specific parameter saved in
* the SDL_AudioSpec structure
* \param stream A pointer to the audio data buffer.
* \param len The length of that buffer in bytes.
*
* Once the callback returns, the buffer will no longer be valid.
* Stereo samples are stored in a LRLRLR ordering.
*
* You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
* you like. Just open your audio device with a NULL callback.
* \param userdata An application-specific parameter saved in the
* SDL_AudioSpec structure
* \param stream A pointer to the audio data buffer.
*/
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
int len);