Sync SDL2 wiki -> header
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@@ -271,12 +271,12 @@ typedef struct SDL_TextEditingExtEvent
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* Keyboard text input event structure (event.text.*)
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*
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* `text` is limited to SDL_TEXTINPUTEVENT_TEXT_SIZE bytes. If the incoming
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* string is larger than this, SDL will split it and send it in pieces,
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* across multiple events. The string is in UTF-8 format, and if split, SDL
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* guarantees that it will not split in the middle of a UTF-8 sequence, so
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* any event will only contain complete codepoints. However, if there are
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* several codepoints that go together into a single glyph (like an emoji
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* "thumbs up" followed by a skin color), they may be split between events.
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* string is larger than this, SDL will split it and send it in pieces, across
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* multiple events. The string is in UTF-8 format, and if split, SDL
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* guarantees that it will not split in the middle of a UTF-8 sequence, so any
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* event will only contain complete codepoints. However, if there are several
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* codepoints that go together into a single glyph (like an emoji "thumbs up"
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* followed by a skin color), they may be split between events.
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*/
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typedef struct SDL_TextInputEvent
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{
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