Fixed the paddle mapping for Steam Controllers

Fixes https://github.com/libsdl-org/SDL/issues/14380

(cherry picked from commit 3336aa95f1)
This commit is contained in:
Sam Lantinga committed 2025-11-02 10:07:42 -08:00
1 parent 0c2e3308a5
commit 1bfa90cb1f
1 file changed
+1 -1
+1 -1
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@@ -822,7 +822,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
if (SDL_IsJoystickSteamController(vendor, product)) { if (SDL_IsJoystickSteamController(vendor, product)) {
// Steam controllers have 2 back paddle buttons // Steam controllers have 2 back paddle buttons
SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11,", sizeof(mapping_string)); SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b12,", sizeof(mapping_string));
} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) || } else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) { SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
// Nintendo Switch Pro controllers have a screenshot button // Nintendo Switch Pro controllers have a screenshot button