quit: don't call signal() if we're using sigaction()
At best, this is a no-op. At worst, it might: - Clobber a signal handler someone registered after us - Overwrite the signal mask or flags - Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())
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@@ -49,8 +49,10 @@ static SDL_bool send_foregrounding_pending = SDL_FALSE;
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static void SDL_HandleSIG(int sig)
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static void SDL_HandleSIG(int sig)
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{
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{
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/* Reset the signal handler */
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#ifndef HAVE_SIGACTION
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/* Reset the signal handler if it was installed with signal() */
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(void)signal(sig, SDL_HandleSIG);
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(void)signal(sig, SDL_HandleSIG);
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#endif
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/* Send a quit event next time the event loop pumps. */
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/* Send a quit event next time the event loop pumps. */
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/* We can't send it in signal handler; SDL_malloc() might be interrupted! */
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/* We can't send it in signal handler; SDL_malloc() might be interrupted! */
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