Removed the OpenGL ES 1.0 2D render implementation

In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
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Sam Lantinga committed 2022-11-30 13:39:37 -08:00
1 parent 5750bcb174
commit 1e2dfdb019
9 files changed
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@@ -710,7 +710,6 @@ macro(CheckOpenGLES)
if(HAVE_OPENGLES_V1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
endif()
check_c_source_compiles("
#include <GLES2/gl2.h>