Sync SDL3 wiki -> header

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SDL Wiki Bot committed 2024-04-13 13:24:25 +00:00
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@@ -2099,8 +2099,8 @@ extern DECLSPEC void *SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer);
* This function returns `void *`, so SDL doesn't have to include Metal's
* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
*
* This will return NULL if Metal refuses to give SDL a drawable to render
* to, which might happen if the window is hidden/minimized/offscreen. This
* This will return NULL if Metal refuses to give SDL a drawable to render to,
* which might happen if the window is hidden/minimized/offscreen. This
* doesn't apply to command encoders for render targets, just the window's
* backbuffer. Check your return values!
*