examples now using SDL_ALPHA_OPAQUE(_FLOAT) for opaque alpha value

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Michael Palomas authored and Sam Lantinga committed 2024-10-23 07:28:33 -07:00
1 parent 63ef5a2369
commit 21c91d5535
19 files changed
+38 -38

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@@ -116,7 +116,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
/* okay, now draw! */
/* Note that SDL_RenderClear is _not_ affected by the clipping rectangle! */
SDL_SetRenderDrawColor(renderer, 33, 33, 33, 255); /* grey, full alpha */
SDL_SetRenderDrawColor(renderer, 33, 33, 33, SDL_ALPHA_OPAQUE); /* grey, full alpha */
SDL_RenderClear(renderer); /* start with a blank canvas. */
/* stretch the texture across the entire window. Only the piece in the