Displays are now referenced by instance ID instead of index
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@@ -1993,12 +1993,12 @@ typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
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@@
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@@
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- SDL_GetPointDisplayIndex
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+ SDL_GetDisplayIndexForPoint
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+ SDL_GetDisplayForPoint
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(...)
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@@
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@@
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- SDL_GetRectDisplayIndex
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+ SDL_GetDisplayIndexForRect
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+ SDL_GetDisplayForRect
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(...)
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@ depends on rule_init_noparachute @
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expression e;
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@@ -2354,3 +2354,8 @@ SDL_DisplayMode e;
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- e.h
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+ e.screen_h
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)
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@@
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@@
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- SDL_GetWindowDisplayIndex
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+ SDL_GetDisplayForWindow
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(...)
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