Always provide an implementation for all SDL3 symbols

This commit is contained in:
Anonymous Maarten authored and Anonymous Maarten committed 2023-10-12 14:00:47 +02:00
1 parent 3a36433a3c
commit 25ce87979d
11 files changed
+404 -4

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+4
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@@ -557,6 +557,8 @@
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
<ClCompile Include="..\..\src\core\SDL_runapp.c" />
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
@@ -699,6 +701,7 @@
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@@ -767,6 +770,7 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c" />
<ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\SDL_yuv.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
+13
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@@ -885,6 +885,13 @@
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
<Filter>atomic</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\SDL_runapp.c">
<Filter>core</Filter>
</ClCompile>
<ClCompile Inclu
<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
<Filter>core\windows</Filter>
</ClCompile>
@@ -1182,6 +1189,9 @@
<ClCompile Include="..\..\src\video\SDL_video.c">
<Filter>video</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_video_unsupported.c">
<Filter>video</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_yuv.c">
<Filter>video</Filter>
</ClCompile>
@@ -1308,6 +1318,9 @@
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>render</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_render_unsupported.c">
<Filter>render</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>render</Filter>
</ClCompile>