Fix vsync-off support for direct3d11

This commit is contained in:
ceski authored and Özkan Sezer committed 2025-08-24 21:33:02 +03:00
1 parent 0fcaf47658
commit 270737584e
5 files changed
+57 -4

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@@ -223,6 +223,7 @@
#cmakedefine HAVE_WINDOWS_GAMING_INPUT_H 1
#cmakedefine HAVE_GAMEINPUT_H 1
#cmakedefine HAVE_DXGI_H 1
#cmakedefine HAVE_DXGI1_5_H 1
#cmakedefine HAVE_DXGI1_6_H 1
#cmakedefine HAVE_MMDEVICEAPI_H 1
@@ -85,6 +85,7 @@ typedef unsigned int uintptr_t;
#define HAVE_DXGI_H 1
#define HAVE_XINPUT_H 1
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
#define HAVE_DXGI1_5_H 1
#define HAVE_DXGI1_6_H 1
#define HAVE_WINDOWS_GAMING_INPUT_H 1
#endif
@@ -37,6 +37,7 @@
#define HAVE_DSOUND_H 1
/* No SDK version checks needed for these because the SDK has to be new. */
#define HAVE_DXGI_H 1
#define HAVE_DXGI1_5_H 1
#define HAVE_DXGI1_6_H 1
#define HAVE_XINPUT_H 1
#define HAVE_WINDOWS_GAMING_INPUT_H 1