Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want. See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
This commit is contained in:
1 parent
5490873daa
commit
281018f169
7 files changed
+154
-957
No files matched your search
@@ -822,6 +822,11 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (SDL_HasWindowSurface(window)) {
|
||||
SDL_SetError("Surface already associated with window");
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (SDL_GetRenderer(window)) {
|
||||
SDL_SetError("Renderer already associated with window");
|
||||
goto error;
|
||||
|
||||
Reference in new issue
Block a user