N3DS: Use asprintf instead of snprintf.

This commit is contained in:
Pierre Wendling authored and Sam Lantinga committed 2022-10-10 08:50:59 -07:00
1 parent 655275378d
commit 2b2693ae90
2 files changed
+16 -6

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+7 -2
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@@ -20,6 +20,7 @@
*/
#include "SDL_rwopsromfs.h"
#include "SDL_error.h"
/* Nintendo 3DS applications may embed resources in the executable. The
resources are stored in a special read-only partition prefixed with
@@ -30,7 +31,7 @@ FILE *
N3DS_FileOpen(const char *file, const char *mode)
{
FILE *fp = NULL;
char romfs_path[4096];
char *romfs_path;
/* romfs are read-only */
if (SDL_strchr(mode, 'r') == NULL) {
@@ -43,13 +44,17 @@ N3DS_FileOpen(const char *file, const char *mode)
return fopen(file, mode);
}
SDL_snprintf(romfs_path, 4096, "romfs:/%s", file);
if (SDL_asprintf(&romfs_path, "romfs:/%s", file) < 0) {
SDL_OutOfMemory();
return NULL;
}
fp = fopen(romfs_path, mode);
if (fp == NULL) {
fp = fopen(file, mode);
}
SDL_free(romfs_path);
return fp;
}