Add missing SDL_main.h includes to remaining libSDLmain implementations

this should hopefully make the automated builds work again

(this commit can probably be removed once all affected platforms are
converted to header-only SDL_main)
This commit is contained in:
Daniel Gibson authored and Sam Lantinga committed 2022-12-15 08:01:01 -08:00
1 parent 22e22ba196
commit 2d0eaea1cc
8 files changed
+8

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@@ -2,6 +2,7 @@
SDL_dummy_main.c, placed in the public domain by Sam Lantinga 3/13/14 SDL_dummy_main.c, placed in the public domain by Sam Lantinga 3/13/14
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#ifdef main #ifdef main
#undef main #undef main
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@@ -19,6 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
/* Include this so we define UNICODE properly */ /* Include this so we define UNICODE properly */
#include "../../core/windows/SDL_windows.h" #include "../../core/windows/SDL_windows.h"
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@@ -19,6 +19,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#ifdef __3DS__ #ifdef __3DS__
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SDL_ngage_main.c, originally for SDL 1.2 by Hannu Viitala SDL_ngage_main.c, originally for SDL 1.2 by Hannu Viitala
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#include <e32std.h> #include <e32std.h>
#include <e32def.h> #include <e32def.h>
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@@ -2,6 +2,7 @@
SDL_ps2_main.c, fjtrujy@gmail.com SDL_ps2_main.c, fjtrujy@gmail.com
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#ifdef __PS2__ #ifdef __PS2__
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@@ -2,6 +2,7 @@
SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#ifdef __PSP__ #ifdef __PSP__
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SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019 SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#if defined(__IOS__) || defined(__TVOS__) #if defined(__IOS__) || defined(__TVOS__)
@@ -2,6 +2,7 @@
SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14 SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14
*/ */
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
#include <wrl.h> #include <wrl.h>