haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences.
Fixes Bugzilla #3730.
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@@ -3534,7 +3534,10 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
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fi
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# The Haiku platform requires special setup.
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SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding -lstdc++.r4"
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EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
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# Haiku's x86 spins use libstdc++.r4.so (for binary compat?), but
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# other spins, like x86-64, use a more standard "libstdc++.so.*"
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AC_CHECK_FILE("/boot/system/lib/libstdc++.r4.so", EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lstdc++.r4", EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lstdc++")
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;;
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arm*-apple-darwin*|*-ios-*)
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ARCH=ios
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