Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games> Co-designer, Metal Port, Console Ports: Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Production, QA, Debug: Co-authored-by: Ethan Lee <flibitijibibo@gmail.com> SDL_Render Driver, Bugfixes: Co-authored-by: Andrei Alexeyev <akari@taisei-project.org> Additional D3D12 Programming, Bugfixes: Co-authored-by: Bart van der Werf <bluelive@gmail.com> Bugfixes and Feedback: Co-authored-by: Zakary Strange <zakarystrange@gmail.com> Co-authored-by: meyraud705 <meyraud705@gmail.com> Co-authored-by: Joshua T. Fisher <playmer@gmail.com> Co-authored-by: Topi Ritala <ritalat@fastmail.com> Co-authored-by: David Gow <david@ingeniumdigital.com> Original API Proposal: Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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Sam Lantinga committed 2024-08-29 15:57:29 -07:00
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@@ -43,6 +43,7 @@
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#include <SDL3/SDL_events.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_gamepad.h>
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#include <SDL3/SDL_gpu.h>
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#include <SDL3/SDL_guid.h>
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#include <SDL3/SDL_haptic.h>
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#include <SDL3/SDL_hidapi.h>
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