Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

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Anonymous Maarten authored and GitHub committed 2024-01-24 01:40:51 +00:00
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@@ -33,7 +33,7 @@ Here is a rough list of what works, and what doesn't:
* What works:
* compilation via Visual C++ 2019.
* compile-time platform detection for SDL programs. The C/C++ #define,
`__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT.
`SDL_PLATFORM_WINRT`, will be set to 1 (by SDL) when compiling for WinRT.
* GPU-accelerated 2D rendering, via SDL_Renderer.
* OpenGL ES 2, via the ANGLE library (included separately from SDL)
* software rendering, via either SDL_Surface (optionally in conjunction with