Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

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Anonymous Maarten authored and GitHub committed 2024-01-24 01:40:51 +00:00
1 parent ceccf24519
commit 31d133db40
208 files changed
+1293 -1138

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+6 -6
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@@ -17,13 +17,13 @@
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_font.h>
#include "gamepadutils.h"
#include "testutils.h"
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#include "gamepadutils.h"
#include "testutils.h"
#if 0
#define DEBUG_AXIS_MAPPING
#endif
@@ -1883,7 +1883,7 @@ static void loop(void *arg)
SDL_Delay(16);
SDL_RenderPresent(screen);
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
@@ -2090,7 +2090,7 @@ int main(int argc, char *argv[])
}
/* Loop, getting gamepad events! */
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop_arg(loop, NULL, 0, 1);
#else
while (!done) {