Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

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Anonymous Maarten authored and GitHub committed 2024-01-24 01:40:51 +00:00
1 parent ceccf24519
commit 31d133db40
208 files changed
+1293 -1138

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+9 -9
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@@ -12,17 +12,17 @@
/* Simple program: draw a RGB triangle, with texture */
#include <stdlib.h>
#include <time.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_main.h>
#include "testutils.h"
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#include <stdlib.h>
#include <time.h>
static SDLTest_CommonState *state;
static SDL_bool use_texture = SDL_FALSE;
static SDL_Texture **sprites;
@@ -174,7 +174,7 @@ static void loop(void)
SDL_RenderPresent(renderer);
}
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
@@ -266,7 +266,7 @@ int main(int argc, char *argv[])
then = SDL_GetTicks();
done = 0;
#ifdef __EMSCRIPTEN__
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {