Add SDL_GL_ResetAttributes.
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@@ -865,6 +865,11 @@ extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
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*extension);
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/**
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* \brief Reset all previously set OpenGL context attributes to their default values
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*/
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extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
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/**
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* \brief Set an OpenGL window attribute before window creation.
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*/
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