GPU: Don't pass null properties to SDL_CopyProperties()

(cherry picked from commit 300013cea7)
This commit is contained in:
Lucas Murray authored and Sam Lantinga committed 2025-04-04 07:36:30 -07:00
1 parent 943226edc1
commit 34db21cea8
3 files changed
+6

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+2
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@@ -3483,7 +3483,9 @@ static SDL_GPUTexture *D3D12_CreateTexture(
// Copy properties so we don't lose information when the client destroys them
container->header.info = *createinfo;
container->header.info.props = SDL_CreateProperties();
if (createinfo->props) {
SDL_CopyProperties(createinfo->props, container->header.info.props);
}
container->textureCapacity = 1;
container->textureCount = 1;
+2
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@@ -1494,7 +1494,9 @@ static SDL_GPUTexture *METAL_CreateTexture(
// Copy properties so we don't lose information when the client destroys them
container->header.info = *createinfo;
container->header.info.props = SDL_CreateProperties();
if (createinfo->props) {
SDL_CopyProperties(createinfo->props, container->header.info.props);
}
container->activeTexture = texture;
container->textureCapacity = 1;
+2
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@@ -6775,7 +6775,9 @@ static SDL_GPUTexture *VULKAN_CreateTexture(
// Copy properties so we don't lose information when the client destroys them
container->header.info = *createinfo;
container->header.info.props = SDL_CreateProperties();
if (createinfo->props) {
SDL_CopyProperties(createinfo->props, container->header.info.props);
}
container->canBeCycled = true;
container->activeTexture = texture;