Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().

This is currently implemented for X11, Cocoa, Windows, and DirectFB.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
This commit is contained in:
Ryan C. Gordon committed 2016-01-05 02:46:10 -05:00
1 parent 5696e88e6b
commit 3bdaf4c611
19 files changed
+174

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+2
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@@ -599,3 +599,5 @@
#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
+2
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@@ -633,3 +633,5 @@ SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromInstanceID,(SDL_Joysti
SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromInstanceID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(int a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)