Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX'

Ozkan Sezer

(In reply to Ryan C. Gordon from comment #9)
> I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can
> you verify this works on the latest MinGW?
>
> Thanks,
> --ryan.


This patch is wrong: the structure in question has nothing to do with any
gcc version in use.  I suggest reverting this adding a conigury check for
it, instead.  Something like the following should do it: (configure needs
regenerating.)
This commit is contained in:
Sam Lantinga committed 2017-07-10 18:31:28 -07:00
1 parent cd79d8ccec
commit 3c09265daf
7 files changed
+81 -8

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@@ -2801,6 +2801,16 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
AC_CHECK_HEADER(xinput.h, have_xinput=yes)
AC_TRY_COMPILE([
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
],[],[have_xinput_gamepadex=yes])
AC_TRY_COMPILE([
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
],[],[have_xinput_stateex=yes])
if test x$have_ddraw = xyes; then
AC_DEFINE(HAVE_DDRAW_H, 1, [ ])
@@ -2817,6 +2827,12 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
if test x$have_xinput = xyes; then
AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
fi
if test x$have_xinput_gamepadex = xyes; then
AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
fi
if test x$have_xinput_stateex = xyes; then
AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
fi
SUMMARY_video="${SUMMARY_video} directx"
SUMMARY_audio="${SUMMARY_audio} directx"