Fixed crash when the current mouse capture window is destroyed
Fixes https://github.com/libsdl-org/SDL/issues/10494 (cherry picked from commit91d97a367e) (cherry picked from commit5ca0639a42)
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07cfc34a2e
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@@ -3303,6 +3303,9 @@ void SDL_DestroyWindow(SDL_Window *window)
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if (SDL_GetKeyboardFocus() == window) {
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if (SDL_GetKeyboardFocus() == window) {
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SDL_SetKeyboardFocus(NULL);
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SDL_SetKeyboardFocus(NULL);
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}
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}
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if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
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SDL_UpdateMouseCapture(SDL_TRUE);
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}
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if (SDL_GetMouseFocus() == window) {
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if (SDL_GetMouseFocus() == window) {
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SDL_SetMouseFocus(NULL);
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SDL_SetMouseFocus(NULL);
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}
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}
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