merge fallout: Patched to compile, fixed some compiler warnings, etc.
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62494a2e27
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@@ -2858,6 +2858,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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}
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SDL_zero(r);
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SDL_RenderGetViewport(renderer, &r);
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real_dstrect.x = 0.0f;
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real_dstrect.y = 0.0f;
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@@ -2956,6 +2957,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
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real_dstrect = *dstrect;
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} else {
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SDL_Rect r;
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SDL_zero(r);
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SDL_RenderGetViewport(renderer, &r);
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real_dstrect.x = 0.0f;
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real_dstrect.y = 0.0f;
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