WinRT: merged with latest SDL 2.x/HG code

SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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David Ludwig committed 2013-11-28 22:09:21 -05:00
commit 46740a5a1c
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@@ -113,7 +113,7 @@ extern "C" {
* Calling this yourself without knowing what you're doing can cause
* crashes and hard to diagnose problems with your application.
*/
extern DECLSPEC void SDL_SetMainReady(void);
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
#ifdef __WIN32__