SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area The public APIs to disable high DPI support have been removed Work in progress on https://github.com/libsdl-org/SDL/issues/7134
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@@ -21,7 +21,6 @@ const char *HintsEnum[] = {
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SDL_HINT_RENDER_VSYNC,
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SDL_HINT_TIMER_RESOLUTION,
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SDL_HINT_VIDEO_ALLOW_SCREENSAVER,
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SDL_HINT_VIDEO_HIGHDPI_DISABLED,
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SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES,
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SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT,
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@@ -45,7 +44,6 @@ const char *HintsVerbose[] = {
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"SDL_RENDER_VSYNC",
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"SDL_TIMER_RESOLUTION",
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"SDL_VIDEO_ALLOW_SCREENSAVER",
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"SDL_VIDEO_HIGHDPI_DISABLED",
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"SDL_VIDEO_MAC_FULLSCREEN_SPACES",
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"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS",
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"SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT",
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