Fixed SDL_GPUTextureSupportsSampleCount() documentation

Fixes https://github.com/libsdl-org/sdlwiki/issues/751

(cherry picked from commit ffe69fc354)
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Sam Lantinga committed 2025-03-14 09:30:44 -07:00
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@@ -4145,7 +4145,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat(
* \param device a GPU context. * \param device a GPU context.
* \param format the texture format to check. * \param format the texture format to check.
* \param sample_count the sample count to check. * \param sample_count the sample count to check.
* \returns a hardware-specific version of min(preferred, possible). * \returns whether the sample count is supported for this texture format.
* *
* \since This function is available since SDL 3.2.0. * \since This function is available since SDL 3.2.0.
*/ */