Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
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@@ -31,6 +31,8 @@ LOCAL_SRC_FILES := \
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$(wildcard $(LOCAL_PATH)/src/file/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
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$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
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$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
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$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
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$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
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$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
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@@ -57,8 +59,6 @@ LOCAL_SRC_FILES := \
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$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
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$(wildcard $(LOCAL_PATH)/src/test/*.c))
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LOCAL_SHARED_LIBRARIES := hidapi
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
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LOCAL_CFLAGS += \
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-Wall -Wextra \
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@@ -121,22 +121,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
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include $(BUILD_STATIC_LIBRARY)
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###########################
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#
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# hidapi library
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#
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###########################
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include $(CLEAR_VARS)
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LOCAL_CPPFLAGS += -std=c++11
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LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
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LOCAL_MODULE := libhidapi
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LOCAL_LDLIBS := -llog
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,android/cpufeatures)
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