Sync wiki -> SDL2.
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@@ -298,10 +298,11 @@ extern DECLSPEC void SDLCALL SDL_ClearComposition(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputShown(void);
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/**
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* Set the rectangle used to type Unicode text inputs. Native input methods
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* will place a window with word suggestions near it, without covering the
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* text being inputted.
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*
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* Set the rectangle used to type Unicode text inputs.
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*
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* Native input methods will place a window with word suggestions near it,
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* without covering the text being inputted.
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*
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* To start text input in a given location, this function is intended to be
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* called before SDL_StartTextInput, although some platforms support moving
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* the rectangle even while text input (and a composition) is active.
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