Update some internal files to use SDL_WindowFlags

This commit is contained in:
Susko3 authored and Sam Lantinga committed 2024-03-06 15:08:12 -08:00
1 parent ce44eff3d2
commit 641b911d38
16 files changed
+44 -44

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@@ -819,7 +819,7 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
return 0;
}
int SDL_CreateWindowAndRenderer(int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)
int SDL_CreateWindowAndRenderer(int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
{
*window = SDL_CreateWindow(NULL, width, height, window_flags);
if (!*window) {
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@@ -1643,7 +1643,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
SDL_Renderer *renderer;
GL_RenderData *data;
GLint value;
Uint32 window_flags;
SDL_WindowFlags window_flags;
int profile_mask = 0, major = 0, minor = 0;
SDL_bool changed_window = SDL_FALSE;
const char *hint;
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@@ -2037,7 +2037,7 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
{
SDL_Renderer *renderer;
GLES2_RenderData *data;
Uint32 window_flags = 0; /* -Wconditional-uninitialized */
SDL_WindowFlags window_flags = 0; /* -Wconditional-uninitialized */
GLint window_framebuffer;
GLint value;
int profile_mask = 0, major = 0, minor = 0;