Update some internal files to use SDL_WindowFlags
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@@ -36,7 +36,7 @@ int main(int argc, char *argv[])
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SDL_Renderer *renderer = NULL;
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SDL_Surface *shape = NULL;
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SDL_bool resizable = SDL_FALSE;
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Uint32 flags;
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SDL_WindowFlags flags;
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SDL_bool done = SDL_FALSE;
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SDL_Event event;
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int i;
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