Implement bare minimum for SDL_FlashWindow

This commit is contained in:
Jupeyy authored and Sam Lantinga committed 2021-06-04 15:07:55 -07:00
1 parent 64c40b9028
commit 64724db0a1
11 files changed
+74

No files matched your search

+13
View File
@@ -65,6 +65,7 @@ typedef struct
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
* \sa SDL_FlashWindow()
* \sa SDL_GetWindowData()
* \sa SDL_GetWindowFlags()
* \sa SDL_GetWindowGrab()
@@ -1509,6 +1510,18 @@ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
SDL_HitTest callback,
void *callback_data);
/**
* Request a window to give a signal, e.g. a visual signal, to demand attention from the user.
*
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \param window the window to request the flashing for
* \param flash_count number of times the window gets flashed on systems that support flashing the
* window multiple times, like Windows, else it is ignored
*/
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, Uint32 flash_count);
/**
* Destroy a window.
*