N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
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@@ -126,6 +126,7 @@ typedef enum
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SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
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SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
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SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
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SDL_WINDOW_N3DS_BOTTOM = 0x40000000, /**< window should be on the bottom screen (N3DS only) */
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SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
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} SDL_WindowFlags;
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