N3DS port (squashed)

A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
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Pierre Wendling authored and Sam Lantinga committed 2022-10-10 08:50:59 -07:00
1 parent 61b5360e17
commit 655275378d
50 files changed
+2663 -5

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@@ -63,6 +63,8 @@
#define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */
#elif defined(__NGAGE__)
#define SDL_DYNAMIC_API 0 /* The N-Gage doesn't support dynamic linking either */
#elif defined(__3DS__)
#define SDL_DYNAMIC_API 0 /* devkitARM doesn't support dynamic linking */
#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN)
#define SDL_DYNAMIC_API 0 /* we need dlopen(), but don't have it.... */
#endif