N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
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@@ -977,6 +977,9 @@ static const char *s_ControllerMappings [] =
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#endif
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#if SDL_JOYSTICK_VITA
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"0000000050535669746120436f6e7400,PSVita Controller,crc:d598,a:b2,b:b1,back:b10,dpdown:b6,dpleft:b7,dpright:b9,dpup:b8,leftshoulder:b4,leftstick:b14,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,",
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#endif
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#if SDL_JOYSTICK_N3DS
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"4e696e74656e646f20334453206d6170,Nintendo 3DS,a:b0,b:b1,back:b2,dpdown:b7,dpleft:b5,dpright:b4,dpup:b6,leftshoulder:b9,leftstick:b14,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,rightx:a2,righty:a3,start:b3,x:b10,y:b11,",
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#endif
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"hidapi,*,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
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NULL
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