Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()

`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
This commit is contained in:
Sam Lantinga committed 2022-12-28 17:49:34 -08:00
1 parent 9b8208c195
commit 66351fd4ba
36 files changed
+354 -316

No files matched your search

+1 -1
View File
@@ -67,7 +67,7 @@ int main(int argc, char *argv[])
SDL_RenderPresent(renderer);
}
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
SDL_SetEventEnabled(SDL_DROPFILE, SDL_TRUE);
/* Main render loop */
done = 0;