GPU: Cube Arrays (#10800)
--------- Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
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@@ -484,10 +484,11 @@ typedef Uint32 SDL_GPUTextureUsageFlags;
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*/
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typedef enum SDL_GPUTextureType
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{
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SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */
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SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */
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SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */
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SDL_GPU_TEXTURETYPE_CUBE /**< The texture is a cube image. */
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SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */
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SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */
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SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */
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SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */
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SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */
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} SDL_GPUTextureType;
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/**
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