cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12)

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Anonymous Maarten authored and Anonymous Maarten committed 2024-08-01 17:49:02 +00:00
1 parent 0c5bb532c3
commit 68fb07787b
6 files changed
+14 -29

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@@ -4,7 +4,7 @@ if(MSVC)
set(HAVE_ALLOCA_H "" CACHE INTERNAL "Have include alloca.h")
set(HAVE_AUDIOCLIENT_H "1" CACHE INTERNAL "Have include audioclient.h")
set(HAVE_D3D11_H "1" CACHE INTERNAL "Have include d3d11_1.h")
set(HAVE_D3D_H "1" CACHE INTERNAL "Have include d3d9.h")
set(HAVE_D3D9_H "1" CACHE INTERNAL "Have include d3d9.h")
set(HAVE_DDRAW_H "1" CACHE INTERNAL "Have include ddraw.h")
set(HAVE_DINPUT_H "1" CACHE INTERNAL "Have include dinput.h")
set(HAVE_DSOUND_H "1" CACHE INTERNAL "Have include dsound.h")
@@ -170,11 +170,9 @@ if(MSVC)
endif()
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "19.1")
set(HAVE_D3D12_H "1" CACHE INTERNAL "Test HAVE_D3D12_H")
set(HAVE_ROAPI_H "1" CACHE INTERNAL "Have include roapi.h")
set(HAVE_WINDOWS_GAMING_INPUT_H "1" CACHE INTERNAL "Test HAVE_WINDOWS_GAMING_INPUT_H")
else()
set(HAVE_D3D12_H "" CACHE INTERNAL "Test HAVE_D3D12_H")
set(HAVE_ROAPI_H "" CACHE INTERNAL "Have include roapi.h")
set(HAVE_WINDOWS_GAMING_INPUT_H "" CACHE INTERNAL "Test HAVE_WINDOWS_GAMING_INPUT_H")
endif()