Use SDL_bool where appropriate in SDL events

This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
This commit is contained in:
Sam Lantinga committed 2024-09-09 14:00:19 -07:00
1 parent 7d1bbae6b2
commit 6fc6e3dc7e
89 files changed
+935 -956

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@@ -18,7 +18,7 @@
static int SDLCALL keyboard_getKeyboardState(void *arg)
{
int numkeys;
const Uint8 *state;
const SDL_bool *state;
/* Case where numkeys pointer is NULL */
state = SDL_GetKeyboardState(NULL);