Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
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@@ -1159,7 +1159,7 @@ static void OpenVirtualGamepad(void)
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return;
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}
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SDL_zero(desc);
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SDL_INIT_INTERFACE(&desc);
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desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
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desc.naxes = SDL_GAMEPAD_AXIS_MAX;
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desc.nbuttons = SDL_GAMEPAD_BUTTON_MAX;
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