Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI

to avoid confusion with logical DPI
This commit is contained in:
Sylvain authored and Sam Lantinga committed 2023-01-25 00:04:00 -08:00
1 parent d496d187c5
commit 724d92fd65
11 files changed
+19 -11

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+2
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@@ -412,6 +412,7 @@
#define SDL_GetTicks64 SDL_GetTicks
/* ##SDL_video.h */
#define SDL_GetDisplayDPI SDL_GetDisplayPhysicalDPI
#define SDL_GetPointDisplayIndex SDL_GetDisplayIndexForPoint
#define SDL_GetRectDisplayIndex SDL_GetDisplayIndexForRect
@@ -791,6 +792,7 @@
#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
/* ##SDL_video.h */
#define SDL_GetDisplayDPI SDL_GetDisplayDPI_renamed_SDL_GetDisplayPhysicalDPI
#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayIndexForPoint
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayIndexForRect
+1 -1
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@@ -403,7 +403,7 @@ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rec
*
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
extern DECLSPEC int SDLCALL SDL_GetDisplayPhysicalDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
/**
* Get the orientation of a display.