fix typos

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Brenton Bostick authored and Sam Lantinga committed 2025-09-22 07:23:49 -07:00
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@@ -2631,7 +2631,7 @@ extern "C" {
* the window center occur within a short time period, SDL will emulate mouse
* warps using relative mouse mode. This can provide smoother and more
* reliable mouse motion for some older games, which continuously calculate
* the distance travelled by the mouse pointer and warp it back to the center
* the distance traveled by the mouse pointer and warp it back to the center
* of the window, rather than using relative mouse motion.
*
* Note that relative mouse mode may have different mouse acceleration