The text input state has been changed to be window-specific.

SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.

This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
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Sam Lantinga committed 2024-06-24 11:20:08 -07:00
1 parent 258ee05655
commit 76631a0978
48 files changed
+361 -339

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@@ -907,6 +907,8 @@ The following symbols have been removed:
Text input is no longer automatically enabled when initializing video, you should call SDL_StartTextInput() when you want to receive text input and call SDL_StopTextInput() when you are done. Starting text input may shown an input method editor (IME) and cause key up/down events to be skipped, so should only be enabled when the application wants text input.
The text input state hase been changed to be window-specific. SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), and SDL_ClearComposition() all now take a window parameter.
SDL_GetDefaultKeyFromScancode(), SDL_GetKeyFromScancode(), and SDL_GetScancodeFromKey() take an SDL_Keymod parameter and use that to provide the correct result based on keyboard modifier state.
The following functions have been renamed: