Backed out the viewport and cliprect changes in 9fb5a9ccac

This ended up being lots of application code churn without any real benefit in practice.
This commit is contained in:
Sam Lantinga committed 2024-06-12 19:25:15 -07:00
1 parent b2ccfc0b6f
commit 80a907e0e6
28 files changed
+238 -275

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+4 -4
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@@ -252,7 +252,7 @@ static SDL_Texture *CreateTexture(SDL_Renderer *r, unsigned char *data, unsigned
static void MoveSprite(void)
{
SDL_FRect viewport;
SDL_Rect viewport;
SDL_FRect *position, *velocity;
int i;
@@ -1484,12 +1484,12 @@ int main(int argc, char *argv[])
}
/* Position sprites and set their velocities */
SDL_FRect viewport;
SDL_Rect viewport;
SDL_GetRenderViewport(renderer, &viewport);
srand((unsigned int)time(NULL));
for (i = 0; i < num_sprites; ++i) {
positions[i].x = (float)(rand() % (int)(viewport.w - sprite_w));
positions[i].y = (float)(rand() % (int)(viewport.h - sprite_h));
positions[i].x = (float)(rand() % (viewport.w - sprite_w));
positions[i].y = (float)(rand() % (viewport.h - sprite_h));
positions[i].w = (float)sprite_w;
positions[i].h = (float)sprite_h;
velocities[i].x = 0.0f;