SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter

This commit is contained in:
Sam Lantinga committed 2024-03-26 10:40:40 -07:00
1 parent 35785d1354
commit 823ab13b9c
3 files changed
+3 -3

No files matched your search

+1 -1
View File
@@ -500,7 +500,7 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere
* \sa SDL_QueryTexture
* \sa SDL_UpdateTexture
*/
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h);
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h);
/**
* Create a texture from an existing surface.