SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
This commit is contained in:
1 parent
35785d1354
commit
823ab13b9c
3 files changed
+3
-3
No files matched your search
@@ -500,7 +500,7 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere
|
||||
* \sa SDL_QueryTexture
|
||||
* \sa SDL_UpdateTexture
|
||||
*/
|
||||
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h);
|
||||
extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormatEnum format, int access, int w, int h);
|
||||
|
||||
/**
|
||||
* Create a texture from an existing surface.
|
||||
|
||||
Reference in new issue
Block a user