Added missing SDL_zero for renderTargetViewDesc

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chalonverse authored and Sam Lantinga committed 2022-06-08 12:51:09 -07:00
1 parent 6bd49fc00c
commit 8303c5d0a3
1 file changed
+1
+1
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@@ -1540,6 +1540,7 @@ D3D12_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
if (texture->access & SDL_TEXTUREACCESS_TARGET) {
D3D12_RENDER_TARGET_VIEW_DESC renderTargetViewDesc;
SDL_zero(renderTargetViewDesc);
renderTargetViewDesc.Format = textureDesc.Format;
renderTargetViewDesc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
renderTargetViewDesc.Texture2D.MipSlice = 0;