render: Add floating point versions of various draw APIs.
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@@ -39,20 +39,6 @@ typedef enum
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SDL_ScaleModeBest
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} SDL_ScaleMode;
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typedef struct
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{
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float x;
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float y;
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} SDL_FPoint;
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typedef struct
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{
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float x;
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float y;
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float w;
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float h;
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} SDL_FRect;
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/* Define the SDL texture structure */
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struct SDL_Texture
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{
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