Updated SDL to version 2.0.2
This commit is contained in:
1 parent
8cabd44f36
commit
853334afed
8 files changed
+31
-16
No files matched your search
+11
-2
@@ -5,11 +5,19 @@ This is a list of major changes in SDL's version history.
|
||||
2.0.2:
|
||||
---------------------------------------------------------------------------
|
||||
General:
|
||||
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
|
||||
* Added an API to load a database of Game Controller mappings from a file:
|
||||
SDL_GameControllerAddMappingsFromFile
|
||||
* Added game controller mappings for the PS4 and OUYA controllers
|
||||
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
|
||||
* Added SDL_DetachThread()
|
||||
* Added SDL_HasAVX() to determine if the CPU has AVX features
|
||||
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
|
||||
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
|
||||
them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
|
||||
* Added testgles2. testgl2 does not need to link with libGL anymore.
|
||||
* testgl2 does not need to link with libGL anymore
|
||||
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
|
||||
* Added controllermap test program to visually map a game controller
|
||||
|
||||
Windows:
|
||||
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
|
||||
@@ -23,7 +31,8 @@ Android:
|
||||
|
||||
Linux:
|
||||
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
|
||||
* Wayland support
|
||||
* Added experimental Wayland and Mir support, disabled by default
|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
2.0.1:
|
||||
|
||||
Reference in new issue
Block a user